PhD Intern, Software Engineer - Graphics
Recruiter Fit Breakdown & Candid Summary
This role is specifically tailored for 4th or 5th year senior PhD students specializing in computer graphics, media processing, or related academic fields.
Interns will take ownership of a high-impact project ranging from 2D GPU-driven rendering and computational geometry to shader effects and media processing.
Ideal candidates combine rigorous academic research with hands-on proficiency in low-level graphics APIs and systems languages like C++ or Rust.
Those without a current PhD trajectory or background in low-level graphics and rendering should not apply.
Role Responsibilities
- 1Learn from industry graphics engineers and participate as an embedded team member of the Rendering & Animation team.
- 2Collaborate with engineers, PMs, designers, and researchers to scope and execute technical work.
- 3Develop, validate, and document solutions ranging from prototypes to production-ready systems.
- 4Drive projects that apply research insights to meaningful product challenges.
- 5Craft and optimize shaders for sophisticated effects, improve anti-aliasing algorithms, and enhance media processing or animation capabilities.
Skills Matrix
Must-Have Skills
Nice-to-Have Skills
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