Software Engineer Intern
Recruiter Fit Breakdown & Candid Summary
This internship at Electronic Arts is designed for students currently pursuing a Bachelor's degree in Computer Science, Software Engineering, or related fields.
Interns will work on building automation tools, maintaining game call pattern simulation code in C++/Scala, and performing stress and load testing.
Candidates should have foundational knowledge in programming languages like C++, Scala, or Python, and familiarity with cloud platforms and databases.
This role is ideal for passionate students eager to gain hands-on experience in platform engineering within the gaming industry, while those not pursuing a relevant degree should not apply.
Role Responsibilities
- 1Build and integrate tools to automate processes and improve overall efficiency.
- 2Create, maintain, and improve game call pattern simulation code in C++/Scala to support applications and features.
- 3Perform stress and load testing, including test design, scenario creation, log evaluation, and distributed test environment setup.
- 4Execute tests and provide accurate analysis and reporting of test results.
- 5Analyze and troubleshoot system and network issues relating to performance and test automation processes.
- 6Collaborate with peers to track, troubleshoot, and resolve issues while communicating test status.
Skills Matrix
Must-Have Skills
Nice-to-Have Skills
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Apply directly on Electronic Arts's official job portal.